Hello! I recently made some strides cleaning up the game engine and polishing/developing some existing systems and I felt like sharing my progress so far. Keep reading if you’re interested about the new Skills System, Weapon tweaks, etc.
Read moreHello! I recently made some strides cleaning up the game engine and polishing/developing some existing systems and I felt like sharing my progress so far. Keep reading if you’re interested about the new Skills System, Weapon tweaks, etc.
Read moreHello everyone! It’s been a while since the last development update, so here I am, ready to unveil the latest developments on WNHK. Last time, I shared my plan for the Map Builder. Today, I want to share my progress on
Read moreHello! Since the last Game Dev Update, I worked on the Map Loader, laid out the list of features for the Map Builder and designed two more playable characters! Keep reading for more info if this tickles your fancy!
Read moreHeya! I’ve been planning a ton of small tweaks to the systems in the past few weeks to go with the new map builder. Six other characters also got their designs (or revamps) since the last update, so let’s get to
Read moreHello people! It’s been a while since the last Game Development Update, but a ton of work has been done on the roster, which I’ll be able to show today as well as some more technical stuff on the battle
Read moreHello everyone! It’s been a little over… uh… 6 months. Sorry about that. I do have an explanation though, so if you want to find out why this hiatus happened and what direction Wicked Night is taking, please do read
Read moreHello everyone! We started designing classes and are looking into revamping the in-game visuals to allow a manageable workload for our current team. We also designed another screen from the Battle Preparation interface.
Read moreHello everyone, it’s been a few months since our last update, which is due to us working on some class designs, story elements and other stuff I can’t share with you yet. However, since it’s currently our second anniversary of
Read moreIt’s been a while since our last development update, but we’ve come prepared with quite a bit of new content to share, ranging from more technical news to more visual stuff.
Read moreAfter taking a lot of feedback into consideration, we decided to update our Weapon Triangle Bonuses to be more useful. We also tried to reduce the implication of RNG in the Elite skills from the class trees.
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