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Author: admin

Skills, Weapon Availability, Growth Items and Sprites Style Exploration

skills
August 26, 2018
admin

Hello! I recently made some strides cleaning up the game engine and polishing/developing some existing systems and I felt like sharing my progress so far. Keep reading if you’re interested about the new Skills System, Weapon tweaks, etc. 

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Long overdue update on the Map Builder, Game Engine Tweaks and the Roster

nailah_vincenti_elizabeth
May 6, 2018July 21, 2018
admin

Hello everyone! It’s been a while since the last development update, so here I am, ready to unveil the latest developments on WNHK. Last time, I shared my plan for the Map Builder. Today, I want to share my progress on

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Map Loader, Map Building Functionalities & More Characters!

maploaded
February 11, 2018February 11, 2018
admin

Hello! Since the last Game Dev Update, I worked on the Map Loader, laid out the list of features for the Map Builder and designed two more playable characters! Keep reading for more info if this tickles your fancy!

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Battle Tweaks, Map Builder Progress & Roster Progress

p1roster2ndwave
December 26, 2017December 26, 2017
admin

Heya! I’ve been planning a ton of small tweaks to the systems in the past few weeks to go with the new map builder. Six other characters also got their designs (or revamps) since the last update, so let’s get to

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Roster Progress, Tweaks to Effective Weaponry and Staying Up To Date With Wicked Night

vera
December 2, 2017December 2, 2017
admin

Hello people! It’s been a while since the last Game Development Update, but a ton of work has been done on the roster, which I’ll be able to show today as well as some more technical stuff on the battle

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Project Revival & New Art Direction

newartthumb
October 31, 2017October 31, 2017
admin

Hello everyone! It’s been a little over… uh… 6 months. Sorry about that. I do have an explanation though, so if you want to find out why this hiatus happened and what direction Wicked Night is taking, please do read

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Class Designs, Inventories & Possible Visual Changes

2dPlanes
May 2, 2017May 2, 2017
admin

Hello everyone! We started designing classes and are looking into revamping the in-game visuals to allow a manageable workload for our current team. We also designed another screen from the Battle Preparation interface. 

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Battle Preparation Screen Rework, Experience Gain and Battle Calculation Fixes

select
April 2, 2017April 2, 2017
admin

Hello everyone, it’s been a few months since our last update, which is due to us working on some class designs, story elements and other stuff I can’t share with you yet. However, since it’s currently our second anniversary of

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Opening Cutscenes, Options, Updated Portrait Style, Improvements & What’s Next?

thumbdialog
January 28, 2017
admin

It’s been a while since our last development update, but we’ve come prepared with quite a bit of new content to share, ranging from more technical news to more visual stuff. 

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Revamped Weapon Triangle and Reworked Skills and Class balance

thumb
December 21, 2016December 21, 2016
admin

After taking a lot of feedback into consideration, we decided to update our Weapon Triangle Bonuses to be more useful. We also tried to reduce the implication of RNG in the Elite skills from the class trees.  

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