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Author: admin

Rescue, Merchants and Bugfixes

rescueproto
November 19, 2016November 19, 2016
admin

Since I am currently working on the story, but I still wanted to keep you posted on my progress, I’ll be discussing two features that will be implemented soon : Rescue and Merchants. 

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Trading, Constitution Changes, Quality of Life Improvements and Bugfixes

tradeicon
October 17, 2016October 17, 2016
admin

I’ve been all over the place fixing and improving things in various aspects of the game, so bear with me as I try to make this a concise post to read through. The big focus of this update is Trading, Constitution

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Skills Galore and Early Trading

cowardly
September 24, 2016September 25, 2016
admin

Hey all! I took a few days off the project to settle in after my move, but I still wanted to show you my current progress on Skills and Trading. Make sure to read to the end to answer a gameplay

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Healing Staves, Effectiveness Warnings, Bug Fixes and Future Updates

healthumb
August 29, 2016September 24, 2016
admin

Hello everyone! This update will showcase Healing Staves, Effective Weaponry Warnings, small bug fixes and an explanation about future game development updates.

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Effective Damage, New Unit Type, Battle Skills and More

effectivedamage
August 6, 2016August 6, 2016
admin

Hello everybody! In the past few days, I’ve been working on implementing effective damage, a new weakness/resistance, the first battle skill as well as some UI improvements. 

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Instantiating Units, Weapon Database and Effective Weaponry Preparation

barrackstomap
July 16, 2016
admin

Hey everyone! In the past couple of days, I’ve been working on instantiating units with their weapons while preparing the database for effective damage. More on that below. 

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Optimized movements, Forced units and FAQ

thumb
June 18, 2016June 18, 2016
admin

Hello everyone, in the past few weeks, I’ve been working on reducing the load time between turns, adding forced units to chapter load outs and preparing a FAQ, where your questions can be added. 

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Bonus Experience, More Classes and New Stats

bexpthumb
May 21, 2016May 21, 2016
admin

Hey everyone, In this update, I’ll reveal my progress with the Bonus Experience system as well as explain how it is going to differ from Fire Emblem 9/10’s system. I’ll also show the missing three class trees and explain the

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Split Promotions & Updated Class Tree

promoicn
April 30, 2016April 30, 2016
admin

Hello everyone! This update was a pretty chunky one to create, which explains the delay. Hopefully it makes you as hyped as I am because the split promotion system is now fully functional and works across all three tiers of

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Wicked Night turns one year old, Battle Preparations and Music

prepscreenthumb
April 2, 2016April 2, 2016
admin

Hey everyone! Today is an importan day to mark on your calendar! Wicked Night celebrates the end of its first full year of development today, on April 2nd. Today’s game development update will feature some of the overall progress made throughout the

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