Since I am currently working on the story, but I still wanted to keep you posted on my progress, I’ll be discussing two features that will be implemented soon : Rescue and Merchants.
Read moreSince I am currently working on the story, but I still wanted to keep you posted on my progress, I’ll be discussing two features that will be implemented soon : Rescue and Merchants.
Read moreI’ve been all over the place fixing and improving things in various aspects of the game, so bear with me as I try to make this a concise post to read through. The big focus of this update is Trading, Constitution
Read moreHey all! I took a few days off the project to settle in after my move, but I still wanted to show you my current progress on Skills and Trading. Make sure to read to the end to answer a gameplay
Read moreHello everyone! This update will showcase Healing Staves, Effective Weaponry Warnings, small bug fixes and an explanation about future game development updates.
Read moreHello everybody! In the past few days, I’ve been working on implementing effective damage, a new weakness/resistance, the first battle skill as well as some UI improvements.
Read moreHey everyone! In the past couple of days, I’ve been working on instantiating units with their weapons while preparing the database for effective damage. More on that below.
Read moreHello everyone, in the past few weeks, I’ve been working on reducing the load time between turns, adding forced units to chapter load outs and preparing a FAQ, where your questions can be added.
Read moreHey everyone, In this update, I’ll reveal my progress with the Bonus Experience system as well as explain how it is going to differ from Fire Emblem 9/10’s system. I’ll also show the missing three class trees and explain the
Read moreHello everyone! This update was a pretty chunky one to create, which explains the delay. Hopefully it makes you as hyped as I am because the split promotion system is now fully functional and works across all three tiers of
Read moreHey everyone! Today is an importan day to mark on your calendar! Wicked Night celebrates the end of its first full year of development today, on April 2nd. Today’s game development update will feature some of the overall progress made throughout the
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