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Indie Game Development

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Month: June 2015

Victory Conditions and Visible Attack Range

attackrange
June 28, 2015June 28, 2015
admin

Hey everyone! Even through all the Fire Emblem : Fates hype going on about, I still managed to get some work done regarding Wicked Night : Holy Knights. The parts of the game which were affected are the unit movement

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Enemy AI, Portrait and Misc

thumb
June 13, 2015June 13, 2015
admin

Hey guys! This post is about the newly established enemy AI, the beginning of the art phase as well as some miscellaneous upgrades here and there. Stay tuned!

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