Hello people! In the last couple of weeks, I’ve been working on quite a few features and gameplay mechanics as well as some visual improvements on the Battle HUD. Check out the details below!
Read moreBattle HUD, Consumables and Breakable Walls

Hello people! In the last couple of weeks, I’ve been working on quite a few features and gameplay mechanics as well as some visual improvements on the Battle HUD. Check out the details below!
Read moreHey everyone! In the last few weeks, we have made some progress with the 3D model for Mercenaries as well as with the first official chapter design. Bugs were fixed and upgrades were made as well. But I digress, the
Read moreHey everyone! Following the last update, I fixed a lot of bugs, added a couple of features and did some pretty neat updates. Check out the details below!
Read moreHello everyone! Lately, I’ve been working on file saving and code optimization as well as prepping up the basic test environments.
Read moreHey guys! In the last few weeks, I’ve been setting up the ground works for the insertion of battle animations as well as the official Facebook page. I’ll go in depth in the following post.
Read moreHello everyone, in these past few weeks, I’ve been working on revamping the battle menu to look more complete. I also have a special announcement at the end of the update, so keep your eyes peeled!
Read moreHello everyone, Today, I have some news regarding dialogs and cutscenes as well as allied character recruitments.
Read moreHello everyone! This update is super packed in terms of technical advancements, so let’s get to it right away!
Read moreHello folks, Lately, I’ve been mostly working on the story and character arcs, but I still managed to bring the inventory system to life, which I’ll explain in details in the following post. Make sure to make it to the
Read moreHey everyone, We currently reached a point where some mechanics will need to be tested on different pieces of hardware to see how the game reacts to different structures so I can tend to those issues early in development. This will be
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