Skip to content

Blind Coco

Indie Game Development

  • Home
  • Classes
  • FAQ

Battle HUD, Consumables and Breakable Walls

battlehud
March 6, 2016
admin

Hello people! In the last couple of weeks, I’ve been working on quite a few features and gameplay mechanics as well as some visual improvements on the Battle HUD. Check out the details below!

Read more

3D and First Real Chapter Progress & More

3dmodel_update
February 11, 2016February 11, 2016
admin

Hey everyone! In the last few weeks, we have made some progress with the 3D model for Mercenaries as well as with the first official chapter design. Bugs were fixed and upgrades were made as well. But I digress, the

Read more

New features, new chapter progress, new member on the team and bugfixes

thumbch_07
January 24, 2016January 24, 2016
admin

Hey everyone! Following the last update, I fixed a lot of bugs, added a couple of features and did some pretty neat updates. Check out the details below!

Read more

Saving Data, Code Optimization and First Tests

xmlthumb
January 2, 2016January 2, 2016
admin

Hello everyone! Lately, I’ve been working on file saving and code optimization as well as prepping up the basic test environments.

Read more

Start of Battle Animations and Official Facebook Page

battlescene
December 22, 2015
admin

Hey guys! In the last few weeks, I’ve been setting up the ground works for the insertion of battle animations as well as the official Facebook page. I’ll go in depth in the following post.

Read more

Battle Menu and Announcements

thumbnov14
November 14, 2015November 14, 2015
admin

Hello everyone, in these past few weeks, I’ve been working on revamping the battle menu to look more complete. I also have a special announcement at the end of the update, so keep your eyes peeled!

Read more

Dialog and Allied Recruitment

house
October 25, 2015October 25, 2015
admin

Hello everyone, Today, I have some news regarding dialogs and cutscenes as well as allied character recruitments.

Read more

Chests, Reinforcements and Healing Terrain

chest
October 3, 2015October 3, 2015
admin

Hello everyone! This update is super packed in terms of technical advancements, so let’s get to it right away!

Read more

Inventory System and Double Character Teaser

Inventorymenu
September 19, 2015September 19, 2015
admin

Hello folks, Lately, I’ve been mostly working on the story and character arcs, but I still managed to bring the inventory system to life, which I’ll explain in details in the following post. Make sure to make it to the

Read more

Weapon Ranks, Bugfixes and Community

weaponrank
August 23, 2015August 23, 2015
admin

Hey everyone, We currently reached a point where some mechanics will need to be tested on different pieces of hardware to see how the game reacts to different structures so I can tend to those issues early in development. This will be

Read more

Posts navigation

Older posts
Newer posts

Blind Coco
© 2021
Powered by WordPress
Theme: Masonic by ThemeGrill